huskandhunger wrote: »nightbringer1993 wrote: »gammelscroll wrote: »Are you really letting DK to be absurdly broken with new patch 50?
If so, so many players gonna quit PvP. Cyrodil is already dead. And all you see in BG is DK dkdkdkdkdkdkdkd and another dking DK.
Since the DK update I have completely stopped PvP. And necro close to being unplayable ain’t helping at bringing me back to the game.
This year they doing Class Updates and they going to update the Necromancer too it is coming 💪💪
YandereGirlfriend wrote: »Can we see some compensation for the Rakkhat Mythic?
It took as an absolutely massive nerf with the Damage Done changes and has not been buffed in any way since the original PTS Notes.
The ratio of power provided by Rakkhat to Empower in U49 vs. U50 is going to be astronomical for the worse.
SilverBride wrote: »I merely asked a question.
tomofhyrule wrote: »I did get one empty Duneripper instance once, but I can confirm that faceted are nowhere to be seen.
I'm wondering based on OP's thought that this might be related to the fact that the Reapers stopped spawning in zones if this could actually be related to one of the biggest pain points with the Night Market - the fact that so many instances seem empty.
I assume the game logic is to spread players across all instances of zones as evenly as possible to keep server calculations on the lower end. However, if the Night Market is not spinning up new instances (and therefore also not closing others), that means we're likely to have entirely too many active instances, which means the game's logic is trying to spread the players too thinly and that's why nobody's able to zerg surf.
Essentially, it seems to be favoring spreading 300 players as 3 each in 100 instances instead of 30 each in 10.
That logic may be the root of the problem. And if Faceted only spawn once in an instance, that would explain why none are being seen anymore.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
ADawg
rockDokRock wrote: »OccultNerd wrote: »So....I generally play solo, I group up for trials/end etc but that's it. I play solo because I don't need a group for normal overland content,wbs, public dungeons etc.. I'm not an elitist, my DPS isn't amazing but I get on fine for the content I play.
Along comes Night Market...you need to group/follow a group/ sneak etc.. no problem, it was advertised as group content.
What I don't understand is why so many players refuse to group up and then come to the forums or FB groups and moan because they expected to do solo NM and they can't, so that's it they are quitting....what is they actual issue? Why won't these players join a team?
I've seen people asking for a solo or easier version of NM, why? Especially after the majority of players wanted harder content!
It's not so much being adverse to grouping... it's the fact it's like herding cats and watching everyone just wanders off in their own direction with their own idea as to how this is going to work out. Spoiler alert... not great.